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"Star Soldier R" is a WiiWare-exclusive shooter game where the player tries to score as high as possible within a time limit.
(The "R" in the title stands for "Revolution", by the way.)
The time limit can be set to either 2 minutes or 5 minutes. The game should be easy to pick up and play for anyone, but the more you play, the more you'll realize that there's a lot of strategy involved in improving your scores.
Your best scores can be uploaded to the Wi-Fi Ranking, letting you pit your skills against the world's best players from the comfort of your own home.
Below is an overview of one of the most compelling aspects of "Star Soldier R"; scoring strategies. There are other strategies beyond those I'll be discussing here - please feel free to try out your own!
Master Higgins
Joined Hudson Soft in 1982. Gained widespread fame in 1985 for his lightning-quick trigger finger (16 shots/second) at various shooter video game events.
Assumed the title of "Master" shortly afterwards.
Appeared on TV, radio and the big screen at the height of the NES (Nintendo Entertainment System) craze, becoming a hero among children in Japan. Appeared as the main character in the "Adventure Island" series of video games. Author of numerous related books.
Star Soldier R Hints and Tips(1)
Star Soldier R Hints and Tips(2)

How to Get High Scores in Star Soldier R
1) Destroy enemies ASAP!
2) Upgrade your ship to the max ASAP!
(Picking up Energy Units or Force Units beyond max upgrade status will grant you 10,000 points each time!)
3) Maximize your Combo Bonus by destroying as many ground or air targets as possible in rapid succession!
4) Make sure you nail all the bonus enemies!
5) For the 2-Minute Mode, prioritize destroying the end boss ASAP. If you need to take hits to do so, don't hesitate.
Doing all of the above should get you around 900,000 points at least.
High-Value Targets in Star Soldier R
Here are some of the targets in the game that will net you a lot of points.
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The first one you'll encounter is the "Lazarus". |
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Next up are the "Deltas", which appear at the top and bottom of the screen. |
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Further on, you'll encounter the "Carons". |
Many other enemies will appear over the course of the game.
Taking out as many targets as possible is essential to scoring high.
Taking the "Lazarus" Out!
An essential tip for playing "Star Soldier R" is to make sure you nail the bonus enemies that appear along the way.
I mentioned the "Lazarus" earlier. Its four parts appear in the four corners and combine near the middle of the screen. If your ship is inside the "ring" when this happens, and you shoot it down quickly, you'll get a 50,000-point bonus.
If you fail to make it inside the "ring", or take too long to shoot it down, you'll only get the 5,000 points for destroying the "Lazarus" itself.
Rookie players often fall into the pattern below:
I know, it looks like a faked fumble. It is ;D |
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Another gameplay example: This shows the player grabbing the "Lazarus" bonus correctly. Nice moves on the ship. But, but, but... The player did nail the "Lazarus" bonus. However... Note that the Combo Meter in the top right corner of the screen resets to "0". |
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How to avoid this? Keep destroying ground targets to keep your Combo Meter alive, even after the "Lazarus" appears. Look better? |
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By the way, there are other ways to destroy enemies in "Star Soldier R". |
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If you feel up for it, try combining your Force Unit attacks and backblast to take out the "Lazarus". Pretty cool, eh? The "Lazarus" is one of many enemies you'll be encountering, but it's a crucial part in the first half of the level. Practice as much as you need to, and make sure you can nail the full bonus each time through. |
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Air Targets, etc. in "Star Soldier R"
Here's a quick rundown of the enemies appearing in "Star Soldier R", and the points you get for shooting them down.
First batch:
![]() Olse 200 points |
![]() Rib 600 points |
![]() Caron 5,000 points |
![]() Lazarus 5,000 points (50,000 points special takedown bonus) |
![]() Brella 2,000 points |
![]() D-Style 400 points |
![]() Duke 200 points |
![]() Abas 3,000 points |
![]() Delta1 5,000 points |
![]() Delta2 5,000 points |
![]() Gnira 600 points |
![]() Tirus 200 points |
![]() Scape 1,000 points |
![]() Luido Indestructible |
![]() Death Wing 100 points (if you make them split) |
![]() Mjoln 300 points |
![]() Grassly 300 points |
![]() Mista 1,000 points |
![]() Phi 500 points |
![]() Petit Brain 600 points |
![]() Tetra 500 points |
![]() Orcus 200 points |
![]() Psy 2,000 points (10,000 points if "Gugs" appear) |
![]() Gug 1,000 points |
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And here's the end boss for the 2-Minute Mode, the "StarBrain". The missiles it shoots at you are worth 200 points each.
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Last but not least, the end boss for the 5-Minute Mode, the "EverGardian". The "Scapes" that the boss launches are worth 1,000 points each.
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Ground Targets in "Star Soldier R"
Most of the ground targets don't have names, but they vary in durability and point value.
Here are the point totals for each target - I'll leave you to discover the durability totals for yourself, just as I did for the air targets list I posted last time.
I'm going to call the non-named ground targets "A-1", "A-2" and so on.
The following are the ground targets you'll be seeing mainly in the "2-Minute Mode".
![]() A-1 100 points |
![]() A-2 200 points |
![]() A-3 400 points |
![]() A-4 400 points |
![]() A-5 200 points |
![]() A-6 800 points |
Next up are the ground targets you'll be seeing in the "5-Minute Mode".
![]() B-1 100points |
![]() B-2 200 points |
![]() B-3 400 points |
![]() B-4 800 points |
![]() Pipes 1000 points |
![]() Pipe Core 400 points |
The Pipes are tough to take out, but give you quite a lot of points - don't miss them!
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You'll be seeing "Zegs" as well in the "5-Minute Mode". |
Zegs will be worth more for |
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You'll also be seeing "Delilahs" at the end of the "2-Minute Mode" level, and on the way through the "5-Minute Mode". |
Last of all, here are the ground targets that release power-ups when destroyed:
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From left to right: |
The Shelters release the following power-ups when destroyed:
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From left to right: |
If your ship is already at max on Energy Units or Force Units, you'll get a 10,000-point bonus for each additional Energy/Force Unit you pick up.
Make sure you grab them all!
And try not to get hit while you're at it.
That's it for now folks.
Buckle up, experiment, develop your own gameplay strategies and aim for the 1,000,000-point mark!
© 2008 HUDSON SOFT
* Unauthorized use or reproduction of materials on this site is strictly prohibited.
* Screenshots shown are from the development phase.
* Trademarks of Nintendo used under license. WiiWare is available only through the Wii console.